Bitcoin Cash and Litecoin Proposed to Solve Steam’s Bitcoin Woes

After nearly a year and a half of operation, gaming marketplace Steam will no longer accept bitcoin as a form of payment. The platform announced on December 6, 2017, that they “will no longer support bitcoin as a form of payment method on our platform due to high fees and volatility in the value of bitcoin.” Members of the crypto community, although disheartened to hear more scalability woes, have offered two other solutions; Bitcoin Cash and Litecoin.

Steam and Bitcoin

Valve’s digital distribution platform has accepted the digital currency since April 2016 when bitcoin traded for roughly $450. At this time, customers were charged a transaction fee of approximately $0.20. These figures have skyrocketed in 2017, “Topping out at close to $20 per transaction” and ultimately causing the platform to end their relationship with bitcoin.

The Steam Team also referred to the staggering volatility of the currency. In many cases in which the price dramatically fluctuated, purchases were also affected. Kurtis wrote the following as one of the major reasons the company made their decision:

“This creates a problem for customers trying to purchase games with bitcoin. When checking out on Steam, a customer will transfer x amount of bitcoin for the cost of the game, plus y amount of bitcoin to cover the transaction fee charged by the Bitcoin network. The value of bitcoin is only guaranteed for a certain period of time, so if the transaction doesn’t complete within that window of time, then the amount of bitcoin needed to cover the transaction can change.”

Customers are then refunded the amount of the failed purchase, only to be charged with another transaction fee when making another attempt. Even the cost of refunding the bitcoin from business to customer experiences similar problems along the Bitcoin network.

Thus because of the rising popularity of bitcoin, the gaming firm concluded “It is not feasible to refund or ask the customer to transfer the missing balance (which itself runs the risk of underpayment again, depending on how much the value of bitcoin changes while the Bitcoin network processes the additional transfer).”

History of Crypto Usage

The team announced their acceptance of bitcoin on April 21, 2016, following rumors in February 2016 that the company would soon support the cryptocurrency. The April statement indicated that they would enable a system to insulate customers from the notorious volatility.

BitPay, the third party facilitator, stated that users would be able to “Load [their] steam wallet with dollars using bitcoin.” The relationship set out to unite gaming markets such as India, China, and Brazil “without the high fees or the risk of chargeback fraud that come with card payments.”

The release came after establishing a very technology savvy user base of nearly 12.74 million users in April 2016.

In June 2016, Steam also announced that the team would no longer be accepting bitcoin in Russia. The statement arrived after the Finance Ministry claimed that the only valid currency in the country would be the Ruble…

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